P+ - King Dedede - Subaction - AttackLw4
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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24 |
25 |
26 |
27 |
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30 |
31 |
32 |
33 |
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35 |
36 |
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39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
Stats
IASA: |
40 |
Hitboxes active: |
7-16 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
50 |
79 |
130 |
Normal |
Thwomp |
false |
10 |
8 |
|
0 |
1 |
18 |
50 |
79 |
125 |
Normal |
Thwomp |
false |
10 |
8 |
|
0 |
2 |
18 |
50 |
79 |
120 |
Normal |
Thwomp |
false |
10 |
8 |
|
Frames:11-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
50 |
82 |
130 |
Normal |
Thwomp |
false |
8 |
7 |
|
0 |
1 |
15 |
50 |
82 |
125 |
Normal |
Thwomp |
false |
8 |
7 |
|
0 |
2 |
15 |
50 |
82 |
120 |
Normal |
Thwomp |
false |
8 |
7 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 130, wdsk: 0, kbg: 79, shield_damage: 0, bkb: 50, size: 6.5, x_offset: 1.5, y_offset: -2.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 125, wdsk: 0, kbg: 79, shield_damage: 0, bkb: 50, size: 5.0, x_offset: -9.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 120, wdsk: 0, kbg: 79, shield_damage: 0, bkb: 50, size: 5.0, x_offset: -15.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 130, wdsk: 0, kbg: 82, shield_damage: 0, bkb: 50, size: 6.5, x_offset: 1.5, y_offset: -2.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 125, wdsk: 0, kbg: 82, shield_damage: 0, bkb: 50, size: 5.0, x_offset: -9.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 120, wdsk: 0, kbg: 82, shield_damage: 0, bkb: 50, size: 5.0, x_offset: -15.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(16.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.4, unk: 0 }
- AsyncWait(48.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(5), Value(56), Scalar(0.0), Scalar(0.0), Scalar(3.0), Value(56), Scalar(4.75), Scalar(0.0), Scalar(0.0), Bool(true), Value(0), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(8.0)] }
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(20.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- SoundEffectStop(105)
- Subroutine(0x2a958)
- SyncWait(6.0)
- SoundEffect1(953)
- SoundEffect1(954)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(14.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 6 }
- AsyncWait(48.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }